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Learning to Game - Gaming to Learn

The project is intended for students ages 13-14 (7th grade in Finland). The class in question is an English language class that learns according to the CLIL method (Content and Language Integrated Learning).

The purpose of the iTEC project is to introduce students to a different perspective in gaming. They will create their own games and share them with the third graders and fifth graders in the elementary school. The purpose of the games is to provide the younger students with a fun way to review topics they have studied. The topics are related to My Roots and Flows and Cycles. The students will be assessed on the process they go through when programming the games and the success of the games: purpose, functionality, playability, graphics, and age-group suitability.

  • Purpose: Does the game fulfill its purpose, i.e. can it be used to review topics pertaining to local enviro
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Medlemmar
Judi Rose
Pasi Kurttila
Ingen bild eller video.

YLLÄPITO JA TUKI: info@oppimaisema.fi   •